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TASDK

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16 stars
7 forks
2 issues

Commits

List of commits on branch master.
Unverified
3189cec2d6435a0fa0b847bfe2ae1eff1c7c88cf

Fixed example code letting extra weapons get equipped while they were already out

AAltimorTASDK committed 11 years ago
Unverified
9ccc4cf183c7757857902ef318dee1e659e96824

Fixed UnrealScript function calls.

AAltimorTASDK committed 11 years ago
Unverified
212e71470c2fe1f8694c440207cb24183207c026

Event hooks now also work perfectly thanks to Altimor.

OOrvid committed 11 years ago
Unverified
1a68dbd2f563390560c2a2649dc522f6e7509a55

Non-Event function hooking should now work courtisy of Altimor.

OOrvid committed 11 years ago
Unverified
b95bad689ad27535c93a2527f722feb9fb9d6396

Fixed the include paths so that the solution actually builds now.

OOrvid committed 11 years ago
Unverified
e579463369f558bdc76e337b49e71d6435fbf4f1

Cleanup the readme.

OOrvid committed 11 years ago

README

The README file for this repository.

This at the moment will just be a simple document explaining how to get your development environment set up to be able to build the SDK.

Software Required

  • DMD - You want the latest 1-click installer for Windows. You only need D2, the D and C/C++ compilers are not required.
  • Xamarin Studio - You don't actually have to enter valid details, bogus details work just fine.
  • Mono-D - Just add the repository and install the main add-in.

Then all you have to do is checkout the code, build (which will take a little bit the first time, it will be much faster after that), and, after you've launched the dev build of Tribes, run the Injector project without debugging. You should get a message box saying that it was successfully injected. If you don't get the message box, run it again, because it will occasionally fail to inject even though it should have.