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AmberElferink

26 repositories
1 followers

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ImageProcessing3

A hand tracking system for a table with beamer projections. The algorithm is specifically made to find a single hand in images from a camera above the beamer table. This can be used for instance to change the projection if you point at a certain point on the table.

C#
1
0
0
Updated 3 years ago
public

LarryDragonsDen

A small dungeon crawler, local co-op puzzle game for two to four players. It was made as an introduction project for working in groups. It won second prize, voted for by the public.

C#
0
0
0
Updated 6 years ago
public

fastdiningshop

Making a webshop (client and server side) as a part of the Webtechnology course

JavaScript
0
0
0
Updated 4 years ago
public

ComputerVisionCube

C++
0
0
0
Updated 4 years ago
public

ComputerVisionReconstruction

C++
0
0
0
Updated 4 years ago
public

block_game

boring block game

HTML
0
0
0
Updated 3 years ago
public

ImageProcessing1

C#
0
0
0
Updated 6 years ago
public

ImageProcessing2

C#
0
0
0
Updated 6 years ago
public

Rasterizer

C#
0
0
0
Updated 4 years ago
public

RayTracer

C#
0
0
0
Updated 4 years ago
public

VR_template_Unity

Very basic VR environment, with just XR_rig and visualisation of hands.

HTML
0
0
0
Updated 3 years ago
public

AsteroidsInHaskell

This might seem like a very simple game. However, anyone that has programmed in Haskell can confirm it is a very hard language to work with. Haskell is a functional programming language, which requires entirely different thinking than the usual imperative programming languages. Everything in this language works recursively, which means every argument which keeps the game running has to be passed along. The syntax is very compact and abstract and the code is hard to break down into smaller easy pieces. Debugging can be a pain, since especially for beginners, the stated errors can be very abstract. Built in Haskell with the Gloss library The asteroids are parsed from a json file with the aeson, bytestring and text libraries. Features parallax scrolling. Basic enemy AI.

Haskell
0
0
0
Updated 6 years ago