Rigid pixels is a toy 2D physics engine based on Ian Millington's Game Physics Engine Development. It implements 2D versions of the collision detection techniques described by Dennis Gustafsson in the Teardown Technical Teardown. My goal with this project was to implement a proper iterative collision resolver, in the hopes of porting it to my 3D voxel engine.
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rigid_pixels
public
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14a12f4036d217f25e587a9f88c39eded70fe83cUpdate collision normal calculations to match voxel engine; fix integration bug
DDouglasDwyer committed 4 months ago
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a324c99b1d8badd59312ebf86f0d24f906467cb1Update README.md
DDouglasDwyer committed 7 months ago
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46bab4cf5f45516271a98db54e728e4898fbc823Fix infinite loop
DDouglasDwyer committed 7 months ago
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de26ad4c3972cca0a57b8183c17100377494b40cFix js bug
DDouglasDwyer committed 7 months ago
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6c54a0a56ba5d93f2996f3799f7c0bd582021a1cUpdate index
DDouglasDwyer committed 7 months ago
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859408a47b2ad462ef22d55bfeb920f9ac7655aaUpdate
DDouglasDwyer committed 7 months ago