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LD50-carpentangle

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List of commits on branch master.
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fee1af8a84a043f52be3e04fcbd9f962fcd6aa48

Audio compression

JJimbly committed 3 years ago
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100bfb8e4632836779274293cf73ca7abe6f7d8b

Add some source assets and screenshots

JJimbly committed 3 years ago
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5f5b2db21da23e76445f27ef106580cdb53db6c8

Polish

JJimbly committed 3 years ago
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06ddb232c141b82d5f408fb507ad514f4f493cd5

Allow placing piece back in M3 board

JJimbly committed 3 years ago
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3c4faf48474f422101e540fb229811cd004b3326

Screenshots

JJimbly committed 3 years ago
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75611f13223741e28a0d9c8f7cab378aca0eef3a

Bubbles, fullscreen button

JJimbly committed 3 years ago

README

The README file for this repository.

LD50 - Delay the inevitable

Ludum Dare 50 Entry by Jimbly - "Carpentangle"

Start with: npm start (after running npm i once)

Original Ideas:

  • Graph flow - stop flow at one location at a time, or work behind lines to slow flow Theming: advance of an unstoppable military? Gameplay: Basic is easy, probably want to expand Graphics: Maybe simple, probably won't be great Innovation: 3 or 4 Theme: 5
  • Match-3 + Puzzle Pirates Carpentry Have an incoming boat every X moves, must fill a boat and get it out of the way in time Gameplay: Whole thing is simple, definitely want scoring / high scores Graphics: Simple Innovation: 3 or 4 Theme: 1
  • WorldSeed-like battler Have a stable of robots, fight 3v3, choose one of the fallen robots to add to your stable, combine/upgrade/etc, permadeath to your robots (or, can choose one of them in the end, if you won) - maybe -30% HP -> death thing Enemies keep getting harder have 3 lives / waves that can be let through Gameplay: Complex; risk not getting any interesting upgrade mechanics Graphics: Complex Innovation: 3 or 4, assuming upgrade mechanics Theme: 4
  • Salesman of some dead technology - 8-tracks? VHS? Windows Phones?
  • Tower Defense-ish against increasing waves single resource, garden, overgrowth themes can place attackers, harvesters, wall builders [maybe: healers, generators] limited resources on the whole map, attacking spends resources to reload Gameplay: Medium-complex Graphics: Complex Innovation: Low Theme: 3