Librpg is a library to handle maps from Tiled to use it in your own Game, also librpg can handle sprites, tilesets and more! Librpg is written in Vala and you can use it with Vala, JavaScript, Python, Lua, .NET any other language which has GObject Introspection bindings.
using rpg;
class Main : Object {
public static int main (string[] args) {
var data = new rpg.ResourceManager();
data.load_spriteset_manager("./data/spriteset/");
data.load_tileset_manager("./data/tileset/");
data.load_map_manager("./data/map/");
var map = data.mapmanager.get_from_filename("testmap.tmx");
var layer = map.get_layer_from_index(0);
var tile = layer.tiles[0,0]; //get tile x y
layer.merge(16,16);
layer.tex.save("test.png");
map.merge();
print("layers_same(index:0) -> name:%s, width:%u, height:%u, zoff:%f\n", layer.name, layer.width, layer.height, layer.zoff);
print("tile(x:0,y:0) -> gid:%i, width:%f, height:%f\n", tile.gid, tile.width, tile.height);
print("textur: colorspace:%s\n", tile.tex.colorspace.to_string());
return 0;
}
}
Compile
valac sample.vala --pkg rpg-0.3 --pkg gee-1.0 --pkg gio-2.0 --pkg gdk-pixbuf-2.0 --pkg Sxml-0.1
./sample
This Libary is used by HMWworld and HMWorld-Website.
If you want to use OpenGL you could use the OpenGL Extension librpggl.
First you need to install Sxml.
Debian
apt-get install libgirepository1.0-dev libgee-dev gobject-introspection libgtk2.0-dev gir1.2-glib-2.0
make
make install
- Load tmx-maps (uncompressed and compressed)
- Export Map Layer as png
- Load Sprites
- Load TileSets
- Get Map as Json
- Map-Objects
- Load Dialogs