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TribesAscendSDK

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Commits

List of commits on branch master.
Unverified
19628c64c9f916d6c034facc33b7cf1fd81cb58b

Fix compilation for newest DMD.

OOrvid committed 10 years ago
Unverified
f4358f9308d15dbe54064d9bdb531ef4e2de068c

A bit of cleanup to the injector.

OOrvid committed 11 years ago
Unverified
bb67f9f43d4326a92574f4657e5ab97d6a475af4

Various changes to the configuration of the individual projects, you no longer have to build once for it to work correctly.

OOrvid committed 11 years ago
Unverified
9650569e5c921a147719d9d9b512935544ebb0d9

Removed the un-maintained visual studio solution.

OOrvid committed 11 years ago
Unverified
3189cec2d6435a0fa0b847bfe2ae1eff1c7c88cf

Fixed example code letting extra weapons get equipped while they were already out

AAltimorTASDK committed 11 years ago
Unverified
9ccc4cf183c7757857902ef318dee1e659e96824

Fixed UnrealScript function calls.

AAltimorTASDK committed 11 years ago

README

The README file for this repository.

This at the moment will just be a simple document explaining how to get your development environment set up to be able to build the SDK.

Software Required

  • DMD - You want the latest 1-click installer for Windows. You only need D2, the D and C/C++ compilers are not required.
  • Xamarin Studio - You don't actually have to enter valid details, bogus details work just fine.
  • Mono-D - Just add the repository and install the main add-in.

Then all you have to do is checkout the code, build (which will take a little bit the first time, it will be much faster after that), and, after you've launched the dev build of Tribes, run the Injector project without debugging. You should get a message box saying that it was successfully injected. If you don't get the message box, run it again, because it will occasionally fail to inject even though it should have.