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phaser-typescript-tutorial

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Commits

List of commits on branch master.
Unverified
8ab54df6c38fed8b5f74991f63fad312e6cb4cf7

feat(states): added a simple game world

SSuperPaintman committed 8 years ago
Unverified
18886874d3d6ee8ce3654df96efaf22dc7285eaa

feat(states): added drawing text

SSuperPaintman committed 8 years ago
Unverified
f299ae73b2ab237fabdc3de5c891e5286526c6b1

feat(states): added star drawing

SSuperPaintman committed 8 years ago
Unverified
7106244334d0e403b2f92122e3e27f98dba6b23a

feat(states,assets): added assets

SSuperPaintman committed 8 years ago
Unverified
853fb7c2799587bbaf284ca08e1fd26ef2ba45bf

feat(states): added `BootState` and `PreloaderState`

SSuperPaintman committed 8 years ago
Unverified
032aece6dc6509e5ccce48666e7320762a8d6c33

refactor(*): moved `MainState` to a separate file

SSuperPaintman committed 8 years ago

README

The README file for this repository.

Phaser Typescript Tutorial

Phaser

This repo using this boilerplate

This tutorial (based on original Phaser tutorial), will learn you how to create games with Phaser framework, and build it using TypeScript and Webpack.


Usage

1: clone this repo:

git clone https://github.com/SuperPaintman/phaser-typescript-tutorial.git

2: install NPM dependencies:

npm i

# or with yarn
npm i -g yarn
yarn
npm rebuild

3: run Webpack Dev Server (will start on http://127.0.0.1:8080):

npm start

4: start creating!

vim .

or open cloned directory in your favorite editor


Contributing

  1. Fork it (https://github.com/SuperPaintman/phaser-typescript-tutorial/fork)
  2. Create your feature branch (git checkout -b feature/<feature_name>)
  3. Commit your changes (git commit -am 'Added some feature')
  4. Push to the branch (git push origin feature/<feature_name>)
  5. Create a new Pull Request

Contributors


License

MIT