Sanity is a small script designed to sanity check settings before running your node.js application. Check for values in the environment or specific objects using provided or custom matchers. If the matcher return true, the value is considered passing. Any non-passing values are reported by printing to the output or via a callback function.
npm install sanity
Here's the signature for sanity:
sanity.check(
['array', 'of', 'keys']
// Options
,
{
gagged: false, // "true" will prevent any output
goodBook: null, // Provide an object literal to set default values to "source"
passiveAggressive: false, // "true" will not stop app if validation fails
recover: null, // If a function is provided it is called if validation fails
source: process.env, // Want to configure another object? Stick it in here. e.g. {gein: 'clown'}
zazz: true // "false" will show everyone you're a boring person
}
);
Check environment variables are set to a non-empty string value
var sanity = require('sanity');
sanity.check(['USER', 'MACHTYPE', 'INVISIBLE_FRIENDS', 'AREA_51']);
// Output if INVISIBLE_FRIENDS and AREA_51 are undefined
ERROR: Required settings are not correct!
INVISIBLE_FRIENDS: undefined
AREA_51: undefined
Use the built-in matchers or provide your own
var sanity = require('sanity');
sanity.check(
[{
key: 'USER',
matcher: 'defined'
},
{
key: 'TRUTH_IS_OUT_THERE',
matcher: 'truthy'
},
{
key: 'THERE_WAS_A_SECOND_SHOOTER',
matcher: 'falsy'
},
{
key: 'TINFOIL_HATS',
matcher: function() {
return TinfiolHats.get('all').length > 42;
}
}]
);
// Theoretical output
ERROR: Required settings are not correct!
THERE_WAS_A_SECOND_SHOOTER: true
TINFOIL_HATS: 3
Provide a key/value data source to use other than environment variables
var sanity = require('sanity'),
source = {
GOTTI_BURIAL_LOCATION: app.unveilTruth('gotti'),
UNDERCOVER_AGENT: db.get('user', 'type = "undercover"')
};
sanity.check(
['GOTTI_BURIAL_LOCATION', 'UNDERCOVER_AGENT'],
{
source: source
}
);
// Theoretical output
ERROR: Required settings are not correct!
GOTTI_BURIAL_LOCATION: undefined
Define what happens if values are matches are not true
var sanity = require('sanity'),
options = {
gagged: true, // default: false
passiveAggressive: true // default: false
};
sanity.check(['ONE_ARMED_MAN'], options);
// ONE_ARMED_MAN is falsy but `gagged` prevents logging and `passiveAggressive` does not exit the process
Supply a callback if you want to control the application flow after checking
var sanity = require('sanity'),
options = {
recover: function(err, keys) {
console.error(err); // Same error format as seen before
console.log(keys) // Array of keys which did not pass
process.exit(1);
}
};
sanity.check(['UFOS'], opttions);
There are a few options to change how sanity behaves.
- gagged: Truthy value prevents the reporter from being called. Could be useful in test environments.
- goodBook: An object literal that, if provided, is used automatically to prepopulate the
source
. - passiveAggressive: If truthy and no callback provided this prevents sanity from running
process.exit(1)
when errors are found. - recover(message, failedKeys): A funciton that is invoked if validation fails.
- source: Defaults to
process.env
but you can provide any source against which to test keys. - zazz: Falsy value stops the reported text from looking zazzy.
To run the tests make sure you have jasmine-node installed globally, then run this command from the sanity
folder you cloned into:
npm test