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Vortice.Win32

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Commits

List of commits on branch main.
Unverified
4699c15c5104d3c786571dfb592453c2cbc5a6ca

FIX IncludeSymbols in Vortice.Pix.Native.csproj

aamerkoleci committed 5 months ago
Unverified
2be101d8b2bcf89a3e8af1cd7beeefeb0d17855c

Update version to 2.2.6

aamerkoleci committed 5 months ago
Unverified
6025c20a513f64f908c3a0b87619a64a154278d0

Update DXC to July 2024 release (https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.8.2407), bump version to 1.0.2

aamerkoleci committed 5 months ago
Unverified
2c61d6ce730dac87ce9b945b37683ae473fc075b

Improvements in enum generation part, D3DCompile improvements, bump version to 2.2.5.

aamerkoleci committed 6 months ago
Unverified
c0fbd7e57a0f48e389a3d6e661378952371d749d

FIX: StringUtilities to use byte instead of sbyte.

aamerkoleci committed 6 months ago
Unverified
7f320de4fa8e6865a1240112c5f436e5ad534a5c

FIX: remaining sbyte mapping to use byte* and some wrong enums in D3D11, bump version to 2.2.3

aamerkoleci committed 6 months ago

README

The README file for this repository.

Vortice.Win32

License: MIT Build status NuGet

Vortice.Win32 is .net8.0 low-level bindings for Win32, generation is based on json files from win32json, follows naming conventions of Vortice.Windows but small GC allocation and using unsafe struct for COM objects.

Sponsors

To further help development of these bindings library or other projects, please consider SPONSOR my profile in order to allow faster issue triaging and new features to be implemented.

Credits

Vortice.Win32 development, contributions and bugfixes by:

  • Amer Koleci

Lot of ideas and code is based on terrafx.interop.windows