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SimpleTools

public
101 stars
11 forks
0 issues

Commits

List of commits on branch master.
Unverified
5a959c3a06f8f4d6928cd14960b464fee7b469a1

Add random in sphere

ccinight committed 7 months ago
Unverified
e4d9def07ab206e8da6b2adc681a9d9b0eadcac8

add compute shader stripping code

ccinight committed a year ago
Unverified
6fa1d50252e698fb7797ae6e7dbec8ff467b7611

add frame rendering time

ccinight committed 2 years ago
Unverified
60d41193873130a5dbd886dfe298c0e660f958ba

add get samplers

ccinight committed 2 years ago
Unverified
ab00d3a790b2cdbfb96eff2322ff78b72184a54b

add available profiler marker

ccinight committed 2 years ago
Unverified
4924a3bbb85faba23c2e7db291f5deec7efca85c

moved shader variant tool to another repo

ccinight committed 2 years ago

README

The README file for this repository.

SimpleTools

Some tools I made for making my daily work easier.
Unity version : 2022.2.0b15+ on master. For older versions pleaase see branches.

Editor

Script Image Description
EditorTime Let's say you leave it open before you close Unity. Then you reopen Unity, you will see how much time the Editor spent loading up the editor.. same usage for checking asset loading time, scene loading time etc.
ScreenCaptureEditorTool Just make a screen capture
RenameObjectsTool Rename scene objects or project files
PlaceObjectsTool Distribute / Align / Random / CopyPaste the GameObjects transform, Replace objects
ShaderVariantTool See what shader variants are included in the build. See details here
ReadCompiledShaderTool Gather shader math , temp registers, textures and branches count from D3D shader compiler
AnimationPreviewTool Preview any animation that exists on any scene GameObjects
AsyncShaderCompilingTool Select materials and compile the shader passes

Runtime

Script Image Description
SimpleSceneSwitch Make an empty scene, add to BuildSettings, drag this script to any object
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