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URPBlendScene

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ccinight committed 4 years ago
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ccinight committed 4 years ago
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ccinight committed 4 years ago
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ccinight committed 4 years ago

README

The README file for this repository.

URPBlendScene

Unity 2022.3+ URP Deferred

Collect GBuffer/Depth/Shadowmaps from 2 cameras and blend them,
put them back to MainCamera's GBuffer/Depth/Shadowmaps for final rendering.
Note: This is an experiment, very not optimal because the rendering of the 2 cameras are wasted.

Watch the video

Backup Ref:

GBufferPass.cs
UniversalRenderer.cs
ScriptableRenderPass.cs