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ViZDoom-OutOfTheBox

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d08e05532a048d4cfb0065be40a7e346ccfbe1e3

Add more game variables to basic.py.

ddavidalbertonogueira committed 8 years ago
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d358a2bc699d130bfa2e1e097876889eb6964b12

Provide compiled runtime binaries and development libraries for Windows. (FIXED)

ddavidalbertonogueira committed 8 years ago
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c38fd57de3c41515b1cdc7ec593e772ee57fb9ee

Merge branch 'master' of https://github.com/davidalbertonogueira/ViZDoom-OutOfTheBox.git

ddavidalbertonogueira committed 8 years ago
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17b4c030e95403114e3c29cb148a931d02e28b82

Provide compiled runtime binaries and development libraries for Windows.

ddavidalbertonogueira committed 8 years ago
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6e97c37266a8654903c1128d8252b0fc496bbb13

Update README.md

ddavidalbertonogueira committed 8 years ago
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fde58c6008e8c49d90c8333fe5eb6fbfdd42a1cd

Create ReadMe

ddavidalbertonogueira committed 8 years ago

README

The README file for this repository.

#ViZDoom-OutOfTheBox https://github.com/Marqt/ViZDoom http://vizdoom.cs.put.edu.pl


This is a ViZDoom starter project for Windows users with Microsoft Visual Studio (2015).

Everything works out of the box.


ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular.

ViZDoom is based on ZDoom to provide the game mechanics.

ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning, etc.).


##License

Code original to ViZDoom is under MIT license. ZDoom uses code from several sources which varied licensing schemes, more informations here.