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TerritoryBoss

public
17 stars
17 forks
2 issues

Commits

List of commits on branch master.
Verified
705f93e1a3c9daa54fea388b31a98a92e5014624

chore: update readme

eendiliey committed 6 years ago
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28e6318db1fa4f690019f06e5d8c8d89ca4e98c4

Update README.md

eendiliey committed 7 years ago
Unverified
483a136e1c819dc5de328bc96f4c46a03902c8f2

Prototype weapons, damage dealing, death and inventory

eendiliey committed 7 years ago
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6852424f98f321de5e77b90dbb583f56d3b5c45e

Use nullptr and add new user defined types

eendiliey committed 7 years ago
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aac503718b028290a3eddf1d51db1a8a50cc53c2

Explicitly declare private/public members

eendiliey committed 7 years ago
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6bfd3ca09da077306ef681380569cbc6d61b30b5

Outline Post Processing

eendiliey committed 7 years ago

README

The README file for this repository.

Territory Boss

Territory Boss is a basic third-person shooter game.

Latest Short Demo

Character Movement

Before you get started

It’s not recommended to immediately dive into this game development if you have no prior C++ experience. If you are completely new to Unreal Engine 4 I recommend you to read https://docs.unrealengine.com/latest/INT/GettingStarted/index.html

Required Third Party Software

Windows:

Be sure to have Visual Studio 2015 installed. You can use any desktop version of Visual Studio 2015, including the free version called Community 2015.

You need DirectX End-User Runtimes (June 2010) to avoid compilation errors. Most users will already have this, if you have ever installed DirectX runtimes to play a game.

Mac OSX:

Be sure to have Xcode 5.1 installed.

Installation

  • First, you'll want to install Unreal Engine version 4.15.3 for installation

  • You'll want to create your own Territory Boss fork by clicking the Fork button in the top right of this page.

  • Next, install a Git client on your computer.

  • Now you can clone your repository to your PC (e.g: your nickname is endiliey)

    git clone https://github.com/endiliey/TerritoryBoss.git
    
  • You can now open up TerritoryBoss.uproject from the cloned folder to open all the files

  • You can easily submit contributions back up to your fork.

  • When you're ready to send the changes for review, simply create a Pull Request.

Disclaimer

This is a project developed many years ago and not meant to be developed further