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TF146-scripts

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List of commits on branch master.
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c796e80368548576bb82e562f04085f94d690c2e

Add helicopter crashing script

jjbrown215 committed 5 years ago
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0a63bc2ba6d16b5a3b59a0d090d6e1331a071471

Delete server.cfg

jjbrown215 committed 5 years ago
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8872afe5f9b81c7385ca4e07198f58ceb529654d

Merge branch 'master' of https://github.com/jbrown215/ArmA-scripts

jjbrown215 committed 5 years ago
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6dc1d0f94ff9da7e59bfa6f476599d886c71190c

TF146 roster composition

jjbrown215 committed 5 years ago
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df3f87a6c3c491479b92625ee6147eb20f2f36fd

Add ace settings

jjbrown215 committed 5 years ago
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2a93d922bc360d059d09a0cec958d5bb7b37908d

rename to arsenal-config

jjbrown215 committed 5 years ago

README

The README file for this repository.

ArmA Scripts

These are custom scripts used by the Task Force 146 milsim group.

Scripts

customArsenal

Adds actions to an object to equip loadouts for different classes.

To use it, give the object a unique variable name (e.g., arsenal1) and then add this line to its init field:

_null = [YOUR_VARIABLE_NAME_HERE] execVM "customArsenal.sqf";

Requires a multiplayer environment for classes with whitelists.

personUnlocksDoor

Copy this script into the init field of an object with a single door and change 'Spy' to the unit role that should be allowed to unlock the door.

keyUnlocksDoor

Copy this script into the init field of an object with a single door. Requires 'Item_Keys' in the player's inventory to unlock the door.

crashHelicopter

Add this file to your mission folder and use:

_null = [this, helicopterVariable, "Name for action"] execVM "crashHelicopter.sqf"

to run the script. helicopterVariable should be the variable name for a helicopter that you spawn on the map. You can add this line multiple times for multiple helicopters- just be sure to use a unique helicopterVariable and action name.