These are custom scripts used by the Task Force 146 milsim group.
Adds actions to an object to equip loadouts for different classes.
To use it, give the object a unique variable name (e.g., arsenal1) and then add this line to its init field:
_null = [YOUR_VARIABLE_NAME_HERE] execVM "customArsenal.sqf";
Requires a multiplayer environment for classes with whitelists.
Copy this script into the init field of an object with a single door and change 'Spy' to the unit role that should be allowed to unlock the door.
Copy this script into the init field of an object with a single door. Requires 'Item_Keys' in the player's inventory to unlock the door.
Add this file to your mission folder and use:
_null = [this, helicopterVariable, "Name for action"] execVM "crashHelicopter.sqf"
to run the script. helicopterVariable
should be the variable name for a helicopter
that you spawn on the map. You can add this line multiple times for multiple
helicopters- just be sure to use a unique helicopterVariable and action name.