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go-game-server

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Commits

List of commits on branch master.
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86eebd1efe449b3d35939a1dc4bada87ef3fe713

Probably last commit before preso.

jjwill committed 12 years ago
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dbf1137da9e890153518d0760632c3f7b69aad3e

Moved back to simulated motion. Fleshed out message passing for racing

jjwill committed 12 years ago
Unverified
1697f965df194238e2911b1a5a7c43f07887150c

Added Physijs library and dependencies. Ported RacingApp to Physijs. TODO: Re-enable movement.

jjwill committed 12 years ago
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35b9c08968c37ae26cea86f60cd5ea53258abaee

Toggle between cameras with keystroke.

jjwill committed 12 years ago
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b92a035720a743a81d832403dba700a333651ba6

Converted road images to PNG.

jjwill committed 12 years ago
Unverified
cd68df514eba90deb8ba16973969e496bc7212ee

Properly calculating forward motion based on rotation vector.

jjwill committed 12 years ago

README

The README file for this repository.

go-game-server

Go-game-server is a proof of concept game server using Websockets for communication and powered by Google Go.

There is currently a quizbowl game implemented. TicTacToe solver works too but isn't wired up to a full on game.

Import the following libraries with go get:

"launchpad.net/rjson" "github.com/dchest/uniuri" "code.google.com/p/go.net/websocket"

Running the application:

go run *.go

Open a browser at http://localhost:8080