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nenuzhno-engine_iter1

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List of commits on branch master.
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658fb45f363379ea24304dde561405f1c2282e51

Fix linux build. Fix some demos

llewa-j committed 5 years ago
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fa636f782579bbf746ea97925ad5e53bbd577165

Fix shader class compatibility with vbsp project. Update Readme

llewa-j committed 5 years ago
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a82434379cff0871067ced65d9ffe084aec9fdd3

more readme

llewa-j committed 5 years ago
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3e87da0ce18c1d172337ca488b8f7cc9bc0ce032

readme

llewa-j committed 5 years ago
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beea0baeed55b60ba6b0790877f440617cf6e460

Initial commit

llewa-j committed 5 years ago

README

The README file for this repository.

nenuzhno engine

This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).

I put it here so as not to lose by accident.

Writen in C++. Uses OpenGL/ES 2.

Use '-help' for comand line arguments.

Dependencies

Demos

StarFleet - space battles "game". With basic fighter AI, but withous gameplay

tpsGame - atempt to make real game. With bullet phisics, text map format, even menu

VolLight - Volumetric lighting

gravity - 2D simulation "game"

skinning - loads mdl files (Source engine) and renders some animation

SSR - kinda screen space reflections

path_tracing - uses glsl shader for ray trace

blur-test - atempt to do bokeh

cube - just wireframe cube

ComprTex - demonstrates some compressed texture formats

vbsp-gles - vbsp maps loader and renderer