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GBA-Breakout

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Commits

List of commits on branch master.
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1bcaa7820d4a5c61bb318f0195b74c028324e0b2

added stuff to the readme

mmanninglucas committed 9 years ago
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bc24275156098b799bbd01beb70c49d3730f7608

a bunch of cleanup and memory optimizations

mmanninglucas committed 9 years ago
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35626fa58c25faf2052c58edd9a6799de4d07142

added brick collision functionality

mmanninglucas committed 9 years ago
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f42fa974e7baa0b445f6020ee369c63fee32c781

added the bricks but not the functionality

mmanninglucas committed 9 years ago
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c391c318af22590d197f0ded40c3735313c205e6

collisions are _finally_ working properly

mmanninglucas committed 9 years ago
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7e7731437e0e347229ad177a517f26149b8d7904

Merge branch 'master' of https://github.com/manninglucas/GBA-Breakout

mmanninglucas committed 9 years ago

README

The README file for this repository.

GBA-Breakout

Breakout on the GameBoy Advance

This is a side project with the goal of implementing Atari's Breakout on the Gameboy Advance (to an extent).

Gameplay

##How to compile The Makefile works on UINX like systems with the devkitARM tools. Specific information and compilation instructions can be found on the devkitPro website. That site should have all the tools needed. I've also included a compiled .gba file to run.

##Resources

  •   [Tonc](http://www.coranac.com/tonc/text/toc.htm)
    
  •   [GBATEK](http://problemkaputt.de/gbatek.htm)
    
  •   [DevkitPro](http://devkitpro.org/)
    
  •   [Nintendo's own AGB Programming Manual](http://cdn.preterhuman.net/texts/gaming_and_diversion/Gameboy%20Advance%20Programming%20Manual%20v1.1.pdf)
    
  •   With inspiration from [this blog post](https://www.reinterpretcast.com/writing-a-game-boy-advance-game)