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matheus23

83 repositories
108 followers
Baden-Wüttemberg, Germany

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elm-tailwind-modules

Generate Elm code for Tailwind Utilities and Components that purges using Elm's dead code elimination!

TypeScript
118
12
4
Updated a month ago
public

RuinsOfRevenge

An RPG written in Java using LibGDX and Box2D. Maps loaded from Tiled and sprites / animations from .png / .xml /.json

Java
52
20
0
Updated 2 years ago
public

Utils

Noise classes, Matrix-to-array Mappers, and other useful java stuff wihtout dependencies to other libs.

Java
30
10
0
Updated 3 months ago
public

elm-default-tailwind-modules

The default tailwind classes in Elm as elm-css generated using elm-tailwind-modules

Elm
25
3
2
Updated 5 months ago
public

elmjs-inspect

Why is your elm.js file so big? Is Elm's dead code elimination on a particular function not working as you expected? What libraries cost your users bandwidth? Analyse your elm.js file size with this tool.

TypeScript
24
5
1
Updated 3 months ago
public

irreactive.com

My Blog about User Interface- and Functional Programming.

Elm
13
1
5
Updated a year ago
public

TinyWorld

Ludum Dare game entry from the 10th Anniversary Ludum Dare! Theme "Tiny World". Written in Java, rendering engine: Java2D.

Java
11
3
0
Updated a year ago
public

WorldOfCubeCpp

Terraria Clone, written in C++ with SDL.

C++
7
0
0
Updated 2 years ago
public

elm-markdown-transforms

For creating advanced elm-markdown renderers (e.g. with model access).

Elm
7
2
8
Updated 3 years ago
public

rust-set-reconciliation

An implementation of "What’s the Difference? Efficient Set Reconciliation without Prior Context"

Rust
5
0
0
Updated 2 years ago
public

md-spellcheck-action

Spellcheck markdown files in your github action

TypeScript
4
1
12
Updated 2 years ago
public

dhall-blocks

More configureable dhall utility than Prelude/JSON/renderYAML and its internal Blocks structures.

Dhall
4
0
0
Updated 5 years ago