Repositories
Select a repository to view its commits, contributors, and more.elm-tailwind-modules
Generate Elm code for Tailwind Utilities and Components that purges using Elm's dead code elimination!
RuinsOfRevenge
An RPG written in Java using LibGDX and Box2D. Maps loaded from Tiled and sprites / animations from .png / .xml /.json
Utils
Noise classes, Matrix-to-array Mappers, and other useful java stuff wihtout dependencies to other libs.
elm-default-tailwind-modules
The default tailwind classes in Elm as elm-css generated using elm-tailwind-modules
elmjs-inspect
Why is your elm.js file so big? Is Elm's dead code elimination on a particular function not working as you expected? What libraries cost your users bandwidth? Analyse your elm.js file size with this tool.
irreactive.com
My Blog about User Interface- and Functional Programming.
TinyWorld
Ludum Dare game entry from the 10th Anniversary Ludum Dare! Theme "Tiny World". Written in Java, rendering engine: Java2D.
WorldOfCubeCpp
Terraria Clone, written in C++ with SDL.
elm-markdown-transforms
For creating advanced elm-markdown renderers (e.g. with model access).
rust-set-reconciliation
An implementation of "What’s the Difference? Efficient Set Reconciliation without Prior Context"
md-spellcheck-action
Spellcheck markdown files in your github action
dhall-blocks
More configureable dhall utility than Prelude/JSON/renderYAML and its internal Blocks structures.