CorefxやReference Sourceからコピペしてきて、Unityでも動けばいいですねライブラリ。
コンパイルはできる(動くとは言っていない)
- System
- Action<T1, T2, T3, T4, T5, T6, T7, T8>
- Action<T1, T2, T3, T4, T5, T6, T7>
- Action<T1, T2, T3, T4, T5, T6>
- Action<T1, T2, T3, T4, T5>
- Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult>
- Func<T1, T2, T3, T4, T5, T6, T7, TResult>
- Func<T1, T2, T3, T4, T5, T6, TResult>
- Func<T1, T2, T3, T4, T5, TResult>
- Lazy<T>
- Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>
- Tuple<T1, T2, T3, T4, T5, T6, T7>
- Tuple<T1, T2, T3, T4, T5, T6>
- Tuple<T1, T2, T3, T4, T5>
- Tuple<T1, T2, T3, T4>
- Tuple<T1, T2, T3>
- Tuple<T1, T2>
- Tuple<T>
- Tuple
- Collections
- StructualComparer
- StructualComparisons
- StructualEqualityComparer
- Concurrent
- ConcurrentDictionary<TKey, TValue>
- ConcurrentQueue<T>
- ConcurrentStack<T>
- OrderablePartitioner<TSource>
- Partitioner
- Generic
- IReadOnlyCollection<T>
- IReadOnlyDictionary<TKey, TValue>
- IReadOnlyList<T>
- ISet<T>
- Threading
- ThreadLocal<T>
- Volatile
- SpinWait
- System.Stopwatch.Restart()