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veldrid-raytracer

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201 stars
29 forks
3 issues

Commits

List of commits on branch master.
Unverified
4a130d6e7b3e3eb0e10f4baeebf01468916c1cfa

Slightly optimize Sphere intersection test

mmellinoe committed 7 years ago
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af3a714b7cab66c0bbedef94cdd35e50d13d62b8

Working GPU tracer.

mmellinoe committed 7 years ago
Unverified
5fa0b7e79b31c93e9d2fbea2d507f9beda4171de

Initial working CPU tracer.

mmellinoe committed 7 years ago

README

The README file for this repository.

Veldrid Ray Tracer

Image

This is a simple, brute-force ray tracer written in C# and capable of running on the CPU (using .NET Core) and on the GPU in a compute shader (using Veldrid and ShaderGen). Everything is written in C#, and a majority of the logic is shared between the versions that run on the CPU and GPU.

How To Run

This is a .NET Core application, so you will need the .NET Core SDK for your platform to build and run it.

dotnet run -c Release -p raytracer.csproj

By default, the ray tracing will be done on the GPU. You can change this by setting _drawModeCPU to true. When drawing on the CPU, you may want to lower the Width and Height of the output image, as well as the NumSamples used. These are all found at the top of RayTracingApplication.cs.

You can force a different graphics API to be used by changing the backend variable at the beginning of RayTracingApplication.Run(). By default, the application will automatically choose the "platform default" graphics API.

There's two scenes included in the program. Uncomment one of the Create__Scene methods to use a different scene.

See Also

Ray Tracing in One Weekend by Peter Shirley. Most of the general structure of this ray tracer is based on the code from this book.