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gosu-texture-packer

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abef4d96289985543268c5940070b9ecc63ef345

Bump version to 0.1.8

sspajus committed 7 years ago
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70cc7db196556360982b0cc2ec11ff3e472e6af1

Fix examples

sspajus committed 7 years ago
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93f25dc96e97a5ed8b994ee3c5faabd83c9727fa

Bump version to 0.1.7

sspajus committed 7 years ago
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e3578044bac1491b5a61904d4a624f04d987150a

Bump version to 0.1.6

sspajus committed 7 years ago
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f023006193f5a7260d4644d7085ba25ad8c0ed9d

Merge pull request #2 from stain88/update_deprecation

sspajus committed 7 years ago
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9b591ac958c45e663eb2f996f47d56a6c66b4cec

Updated to not require window, as per Gosu::Image deprecation warning

committed 7 years ago

README

The README file for this repository.

gosu_texture_packer

Gem Version Code Climate

Ruby gem that provides Texture Packer support for Gosu game engine.

Installation

Add this line to your application's Gemfile:

gem 'gosu_texture_packer'

And then execute:

$ bundle

Or install it yourself as:

$ gem install gosu_texture_packer

Usage

tileset = Gosu::TexturePacker.load_json(gosu_window, '/path/to/tileset.json')
frame_names = tileset.frame_list
tile = tileset.frame(frame_names.first)
tile.draw(0, 0, 0) # tile is Gosu::Image

You may find that your tiles have "bleeding edges" when you stack them together. To avoid that, either use --extrude 1 or --reduce-border-artifacts when exporting Texture Packer tileset, or provide :precise mode parameter to load_json:

tileset = Gosu::TexturePacker.load_json(gosu_window, '/path/to/tileset.json', :precise)

However, loading with :precise mode will significantly increase memory consumption and reduce load time, so use it carefully.

Example Code

Run examples/tile_brush.rb or examples/random_map.rb to see gosu_texture_packer in action.

Example tilesets are loaded from spec/files directory.

Gosu TexturePacker Example

Gosu TexturePacker Example

Contributing

  1. Read CONTRIBUTING.md
  2. Fork it ( https://github.com/spajus/gosu-texture-packer/fork )
  3. Create your feature branch (git checkout -b my-new-feature)
  4. Commit your changes (git commit -am 'Add some feature')
  5. Push to the branch (git push origin my-new-feature)
  6. Create a new Pull Request