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opengl_terrain_gen

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List of commits on branch master.
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052b4a834212acbef1d97609184de3ac1ac77032

Update README.md

sszaboa committed 8 years ago
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e7b0d483467ad66c4e7e5c07c16d42fccc4ca495

Update README.md

sszaboa committed 9 years ago
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f0720071f226f26de60f905d17240f457ce11e7b

Update README.md

sszaboa committed 9 years ago
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76b368287a123c6250c29a6f21e2037293b7c348

add error handling when loading images, provided a screenshot to readme

sszaboa committed 9 years ago
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d656a214d3fea5ce5fa462ad4ca1b441ab422e92

change own Vec3 class to glm::vec3

sszaboa committed 9 years ago
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e938f7aa163eedfd9062aa99ddd6161a66a14afb

implemented Camera class

sszaboa committed 9 years ago

README

The README file for this repository.

Terrain generation in OpenGL(3.3)

Heightmap-based terrain generation, in OpenGL 3.3 (C++). It's basically draws the surface with triangle strips, using a vertex buffer, and an index buffer.

I have used the following libraries:

  • glfw (creating windows with OpenGL contexts and receiving input and events)
  • glew (extension loading library)
  • SOIL (reading the input image)
  • glm (mathematics library)

result