Heightmap-based terrain generation, in OpenGL 3.3 (C++). It's basically draws the surface with triangle strips, using a vertex buffer, and an index buffer.
s
opengl_terrain_gen
public
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List of commits on branch master.Unverified
052b4a834212acbef1d97609184de3ac1ac77032Update README.md
sszaboa committed 8 years ago
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e7b0d483467ad66c4e7e5c07c16d42fccc4ca495Update README.md
sszaboa committed 9 years ago
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f0720071f226f26de60f905d17240f457ce11e7bUpdate README.md
sszaboa committed 9 years ago
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76b368287a123c6250c29a6f21e2037293b7c348add error handling when loading images, provided a screenshot to readme
sszaboa committed 9 years ago
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d656a214d3fea5ce5fa462ad4ca1b441ab422e92change own Vec3 class to glm::vec3
sszaboa committed 9 years ago
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e938f7aa163eedfd9062aa99ddd6161a66a14afbimplemented Camera class
sszaboa committed 9 years ago