alice-i-cecile
Mad scientist, ecologist, game (engine) developer. Building Bevy.
Repositories
Select a repository to view its commits, contributors, and more.mischief-in-miniature
Making an open source game with Bevy
blender-notes
My personal notes for learning and working with Blender, 3D modelling and animation
NeverEndingDungeons
Procedurally generated endless dungeons for use with D&D 5e, focusing on fast, interesting and endlessly replayable content without trying to be a video game.
rust-variadics-background
A collection of background research, paths forward and use cases for variadic functions and types in Rust.
dynamic-components-experiments
Exploring patterns for working with dynamic sets of components (bundles) in Bevy
bevy-temp-rfc
A temporary home for draft RFCs for Bevy
bevy_index
An indexing system for constant-ish time lookup of entities in Bevy by their component values.
bevy_compiler_errors
Reproductions for the inestimable Esteban et al.
ReinforcedSprings.jl
Point mass and spring physics engine and designer, in the spirit of Soda Constructor. Eventually, powered by reinforcement learning.
critical-transitions-tree-rings
complex-learned-controls
A game about automatically learning (and then learning to use) controls for a complex system. Made in Bevy for Rust.
jpcc
Jack pine chronosequence near Silver Dollar, ON. Testing for effects of climate change and carbon dioxide.