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rusty-marcher

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Commits

List of commits on branch master.
Unverified
8f9e17ab91535dfcd00da3be891f06318cea11e6

Fixing some code rot

bblefaudeux committed 2 years ago
Unverified
e12f796b4e9c34d5c38fb4a3e9e51497b58ed5a5

Merge branch 'master' of github.com:blefaudeux/rusty-marcher

bblefaudeux committed 5 years ago
Unverified
5d43e10cbfd14ef71f65f7af3de12b2a77222292

Revert "WIP rewriting in pure GTK, removing Relm"

bblefaudeux committed 5 years ago
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fb1036de4647e9e1747cd0b88d7cbe93e11747cd

Revert "WIP rewriting in pure GTK, removing Relm"

bblefaudeux committed 5 years ago
Unverified
1f5aea3046966315ce888ea5053caf6b553c79e3

Revert "broken state, wip kind of re-implementing Relm functionalities from scratch, good exercise"

bblefaudeux committed 5 years ago
Unverified
4bd7ccd489a77d4351ae6dee87695e3d798885b6

broken state, wip kind of re-implementing Relm functionalities from scratch, good exercise

bblefaudeux committed 5 years ago

README

The README file for this repository.

rusty-marcher Build Status

[not being worked on anymore] Toy ray marcher inspired by tinyraytracer, with a couple of changes or additions: written in Rust (first project for me, so probably very naive), and taking some multispectral components into account (well, R/G/B indices for everything from reflexion/refraction/diffusion/lighting).

Only dependencies are the awesome Rayon and tiny obj loader, on purpose (programming exercise, again..), plus the GTK toolkit if you want to build the naive UI.

Current state of affairs

How to run: cargo run to get the demo scene rendered.