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bevy_glicol

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c6d37036bc87a79d6363599eab1ec8be7bd4beff

remove event in egui example

cchaosprint committed 8 months ago
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3a6db7ebe90117b3232fe66937edfcc86ac43ee3

add egui example

cchaosprint committed 8 months ago
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c9be3ce7d2b637e8be8369c64e40877635044a3a

Update README.md

cchaosprint committed 9 months ago
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4b939380a8eeb3b91a7f04e1f97d869da8a981ad

update readme

cchaosprint committed 9 months ago
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22ee3b71f9ebac9432873f3e514796cb6288bcd3

use prelude

cchaosprint committed 9 months ago
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0ffa7724361ed1068bfdc5caac4225a14e6457d7

init

cchaosprint committed 9 months ago

README

The README file for this repository.

bevy_glicol

plugin for bevy to play procedural audio with glicol.

bevy bevy_glicol
0.13 0.1

why

glicol can be very flexible and powerful for procedural game audio.

one feature is that it's very powerful for on web.

If you look at current solutions for audio, such as the one in this wonderful game:

https://dgriffin.itch.io/traverse

you will see that the audio has distortion sometimes.

glicol has a different solution rather than using cpal on web.

the easiest way is to use one line of cdn in your html.

see the examples/wasm/ folder for an example.

usage

see the examples folder

run with caution for unpleasant loud sounds!

contribution

add an issue before you do any pr;

I am happy to discuss or collaborate with you.