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URPBlendScene

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438988486658ab25381ab9d3e7b1b65cbf9a4e40

upgrade to 2022.3

ccinight committed a year ago
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853f80903d8ac0af01847c0367fb578e67980d0c

project upgrade to 2022.3.10f1

ccinight committed a year ago
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24ce44959c0240d476f61edb448731a86261fe02

fix texture formats

ccinight committed 3 years ago
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2fe6dbcc65a26e6d1007bf24f59cba14413dec2b

update readme

ccinight committed 3 years ago
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d6770d385809b1b3a28d74366263a5dfb8456dca

upgrade to 2022.1

ccinight committed 3 years ago
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dbdf65e9584ab9b2c9f378e7ed3e5fdf8832d85b

fix scene

ccinight committed 4 years ago

README

The README file for this repository.

URPBlendScene

Unity 2022.3+ URP Deferred

Collect GBuffer/Depth/Shadowmaps from 2 cameras and blend them,
put them back to MainCamera's GBuffer/Depth/Shadowmaps for final rendering.
Note: This is an experiment, very not optimal because the rendering of the 2 cameras are wasted.

Watch the video

Backup Ref:

GBufferPass.cs
UniversalRenderer.cs
ScriptableRenderPass.cs