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nenuzhno-engine_iter1

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Commits

List of commits on branch master.
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aaabb623c61dc256ca84acd598fa057a65ec9d13

Merge branch 'master' of https://github.com/lewa-j/nenuzhno-engine_iter1

llewa-j committed 5 years ago
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75afa1274f40102f43d28a85fd5a143fb044c372

wtf?

llewa-j committed 5 years ago
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93220e141b1edf926233784e74263b2e79c71922

gitignore

llewa-j committed 5 years ago
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3593e8dea8caa9f42082c5a5394195bfc2c2b5fc

fix tpsGame build

llewa-j committed 5 years ago
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e265413e23da88a3ed98d6e5ec54fc51cd30a1ca

merge

llewa-j committed 5 years ago
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47063b3e0a9e0ff716a2d6767c2a352fcf7b218a

Android project and build fixes.

llewa-j committed 5 years ago

README

The README file for this repository.

nenuzhno engine

This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).

I put it here so as not to lose by accident.

Writen in C++. Uses OpenGL/ES 2.

Use '-help' for comand line arguments.

Dependencies

Demos

StarFleet - space battles "game". With basic fighter AI, but withous gameplay

tpsGame - atempt to make real game. With bullet phisics, text map format, even menu

VolLight - Volumetric lighting

gravity - 2D simulation "game"

skinning - loads mdl files (Source engine) and renders some animation

SSR - kinda screen space reflections

path_tracing - uses glsl shader for ray trace

blur-test - atempt to do bokeh

cube - just wireframe cube

ComprTex - demonstrates some compressed texture formats

vbsp-gles - vbsp maps loader and renderer