lukehb
Director @TensorWorks. Building https://scalablestreaming.io/ and contributing to Pixel Streaming + Unreal Engine. Work @ TensorWorks Pty Ltd with Epic Games
Repositories
Select a repository to view its commits, contributors, and more.137-stopmove
Algorithms to automatically discover stops and moves in GPS trajectories.
TrajSuite
TrajSuite is a cross-platform Java application that provides a suite of trajectory data-mining and visualisation features.
PixelStreamingDemoMinimal
A minimal version of Epic's Pixel Streaming Demo but it packages under 1GB for easier testing.
137-SPM
Sequential Pattern Mining algorithms written in Java - comes with a CLI.
STOSEM
Mines semantic patterns from spatio-temporal trajectories.
rainy_night
An artistic experiment creating a rainy night time scene in Unity.
137-datastructures
Data structures used for building java applications, particularly data-mining projects.
137-simplification
Spatial and spatio-temporal trajectory simplification algorithms.
babylon-es6-browser-example
A demonstration of using es6 import syntax with @babylonjs es6 library. Uses source transformation to make babylonjs browser legal.
137-clustering
A Java repository of some clustering algorithms.
137-duel-bot
A YDL bot.
Bone-edict
A small map in UE4 to generate intros/outros for 2Bit Studios videos