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GBA-Breakout

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c3ecd8a978db28988db1d0b2e34eb5b6aecc87d8

Update README.md

mmanninglucas committed 9 years ago
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8ed900e533d27ca84916e66953114d22db84025a

tiny style fix

mmanninglucas committed 9 years ago
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117774711a3f220cd5ed30807f831dc1b31880f6

final commit for this project for the forseeable future. Had a lot of fun. Cheers :)

mmanninglucas committed 9 years ago
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668901af7799a3125c0c0ac376de5e8de23cfc10

added lives, reseting and ball speedups

mmanninglucas committed 9 years ago
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f4df7114df506ba7bc1097621a5cbfd87ab58811

moved a small amount of stuff around

mmanninglucas committed 9 years ago
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e0c03fcf76a391840b2cafff4bd136b04ebccdf1

tiny bugfix

mmanninglucas committed 9 years ago

README

The README file for this repository.

GBA-Breakout

Breakout on the GameBoy Advance

This is a side project with the goal of implementing Atari's Breakout on the Gameboy Advance (to an extent).

Gameplay

##How to compile The Makefile works on UINX like systems with the devkitARM tools. Specific information and compilation instructions can be found on the devkitPro website. That site should have all the tools needed. I've also included a compiled .gba file to run.

##Resources

  •   [Tonc](http://www.coranac.com/tonc/text/toc.htm)
    
  •   [GBATEK](http://problemkaputt.de/gbatek.htm)
    
  •   [DevkitPro](http://devkitpro.org/)
    
  •   [Nintendo's own AGB Programming Manual](http://cdn.preterhuman.net/texts/gaming_and_diversion/Gameboy%20Advance%20Programming%20Manual%20v1.1.pdf)
    
  •   With inspiration from [this blog post](https://www.reinterpretcast.com/writing-a-game-boy-advance-game)