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veldrid-raytracer

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201 stars
29 forks
3 issues

Commits

List of commits on branch master.
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0e888b36ca015821324c99aba8e94b04ae058828

Update ShaderGen version to avoid FXC timeout issue.

mmellinoe committed 7 years ago
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ae1ce137cf59100eb5257564ed72557645be2e9c

Change NumSamples to 4 by default.

mmellinoe committed 7 years ago
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157396a6324c50797d3cf54d5cd4f532443fb6ef

A bit of code cleanup and README updates.

mmellinoe committed 7 years ago
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d2036af73df3eeb1f11c4b6a89cdf3853a32597d

Add a README.

mmellinoe committed 7 years ago
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b6b7c7ea442c73da145831131bf206d0de8434f5

Use platform-default backend by default, and fix metallib loading.

mmellinoe committed 7 years ago
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376e371f5ecc020547efe4b35190318af8ed5af9

Add NuGet.Config file.

mmellinoe committed 7 years ago

README

The README file for this repository.

Veldrid Ray Tracer

Image

This is a simple, brute-force ray tracer written in C# and capable of running on the CPU (using .NET Core) and on the GPU in a compute shader (using Veldrid and ShaderGen). Everything is written in C#, and a majority of the logic is shared between the versions that run on the CPU and GPU.

How To Run

This is a .NET Core application, so you will need the .NET Core SDK for your platform to build and run it.

dotnet run -c Release -p raytracer.csproj

By default, the ray tracing will be done on the GPU. You can change this by setting _drawModeCPU to true. When drawing on the CPU, you may want to lower the Width and Height of the output image, as well as the NumSamples used. These are all found at the top of RayTracingApplication.cs.

You can force a different graphics API to be used by changing the backend variable at the beginning of RayTracingApplication.Run(). By default, the application will automatically choose the "platform default" graphics API.

There's two scenes included in the program. Uncomment one of the Create__Scene methods to use a different scene.

See Also

Ray Tracing in One Weekend by Peter Shirley. Most of the general structure of this ray tracer is based on the code from this book.