A WebGL-based viewer for the Mandelbrot set. This is cobbled together from a variety of sources
The core shader implementation comes from: http://blog.hvidtfeldts.net/index.php/2012/07/double-precision-in-opengl-and-webgl/ by https://twitter.com/syntopiadk
With an updated version from: https://gist.github.com/LMLB/4242936fe79fb9de803c20d1196db8f3 by https://github.com/LMLB
In turn, these are based on a Fortran-based implementation for arbitrary floating point numbers: https://www.davidhbailey.com/dhbsoftware/ by https://twitter.com/math_scholar
Rendered to a simple webgl2
context from:
https://gist.github.com/strangerintheq/27b8fc4e53432d8b9284364713ce8608
by https://twitter.com/stranger_intheq
Buried in the shader is a version of this colouring method: by https://twitter.com/iquilezles
π¦ Ping https://twitter.com/rowan_m with questions.
Before the initial run, you will need to download the dependencies from from npm. In this directory, run:
npm ci
Start the server using:
npm start
The server will run on a random port which will be shown in the console.
If you're developing, then there is a task to start the server in development mode on port 8080.
npm run start:dev